This is the most important room in your hospital because patients will need to visit a GP first, and it is the only room where a patient can be told what his or her disease is. Also, after a year or so, your single receptionist may not be able to cope with all the patients entering your hospital, so you'll need to put down some more reception desks and receptionists. You won't need a huge reception area, as your aim should be to get your patients seen by a GP (general practitioner) as soon as possible. Remember to leave some space for a few benches and another reception desk or two. Always place her at the entrance so that she can see the new patients right away. Patients hate standing up, so you'll need about three benches per room.įirst, you'll need a receptionist to welcome patients to your hospital. Design your hospital so that all your rooms have easy access, and leave plenty of space to put benches outside rooms. Corridors for your patients to walk in are important too. Once a patient has been diagnosed and sent to be cured, he or she will rarely return. What are patients going to use first, and are they going to need them again? What rooms will they use last, and will it matter if they are a long walk away? Think about dividing your hospital up into diagnosis and cure sections, as these two areas of your hospital will be completely separate. Think of designing your hospital as a production line. Use the time wisely because you cannot get it back. This gives you about two to three months of free time to plan and build the start of your hospital without the worry of patients. When you start a level, in the bottom left-hand corner of the screen you'll see the Build Timer. If you don't plan your hospital well enough, you'll soon run out of space, and your patients will be wandering all over the place. At the same time, the hospital can’t run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.The first thing you should think about when you enter a new level is Planning. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. In addition to rooms, the player must provide radiators, seating for patients and drink machines.Īs levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes … The size and layout of each room can be set by the player, according to the available space. There several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don’t have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and x-rays to diagnose such bizarre diseases such as Bloaty Head, Slack Songue or Alien DNA, and treat them with with even more bizarre machines like an Head Inflator or a DNA fixer. Play Theme Hospital online here! Theme Hospital game description Theme Hospital is a business simulation game developed by Bullfrog Productions and published by Electronic Arts in 1997 for the PC in which players design and operate a privately owned hospital with the goal of curing patients of fictitious comical ailments.
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